I can't imagine anyone would dare work on a "true successor" while ignoring 1.13. The passion, commitment, love and dedication is NOT that same, regardless how they market it. You cannot expect 1.13 level of dedication that is STILL being worked on by ppl who are making a game for work. aren't necessarily weapon buffs or gun nuts. don't necessarily care for "realism" and 4. aren't necessarily in love with the type of setting in JA2, 3. It is incredibly important not to put those expectations on devs that: 1. we have to be realistic and NOT EXPECT 1.13-like features.ġ.13 was a labor of love by the most devoted fans and a thing of love for JA2. Yes, BUT, I would like to say something, because us JA2 fans, especially the ones who have really got themselves into 1.13 mod. Looting system played such an integral role in the rich diversity of closely replicated toys (weapons, gear, accessories) that it is an important factor.īut. THE ABSOLUTE LAST THING I WANT FOR JA3, IS ANYTHING REMOTELY CLOSE TO THE MODERN XCOM! <- NO XCOM 2-PART TURNS!!!!!! I think JA "successors" have really destroyed most hope to a good JA3. Nevertheless, finally great news, good luck !!! Would be nice to know a little more about looting system, is it complete (loot all the gear from the body such as a weapon, ammo, armor, etc) or just a couple of randoms. Hope the game will not become a resemble of a card 2D indie game where merc "abilities" are developed per profession as it is in many XCOM ruined analogies where all actions points are divided by 2 steps regardless of a weapon used. Yet it probably is expected to be within 1-3 years. Well, the ETA matters not when we are talking about legendary titles like "jagged alliance".
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